
First play-through on Normal difficulty settings. They removed the charge shot this time around to replace it with a move that scatters multiple twinbees that covers the entire screen. The punch mechanic is good at times, although mostly not practical since you must be very close to your enemy for it to hit. The final boss pattern was on the easy side but without a strong weapon it lasted well over five minutes. I used the punch attack to sever it's limbs quicker. Having a health bar in a shooter was also surprising, it was helpful towards the later stages. I've had 5 extra unused credits at the end.