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GoldenEye 007 video

The Secrets of GoldenEye's AI Revealed | AI and Games #44

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Added by shotswerefired
3 months ago on 30 October 2024 00:39

GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward. With help from Dr David Doak - who was the level and AI designer at Rare during development of the game.

Want to catch my Design Dive episode on the legacy of GoldenEye 007? Well click here then:
www.youtube.com/watch?v=1MBASU-gVoQ

Chapters
[00:00] Introduction
[01:14] About the Game
[03:50] Building the Architecture
[08:24] AI Execution
[11:37] Design Challenges
[14:28] Closing

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You can read the article based on this video on the AI and Games website:
aiandgames.com/goldeneye

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You can follow David Doak over on Twitter:
twitter.com/drdoak

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AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon.

www.patreon.com/ai_and_games
www.paypal.me/AIandGames
www.ko-fi.com/AIandGames

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teespring.com/stores/aiandgames

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www.facebook.com/AIandGames
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www.twitter.com/GET_TUDA_CHOPPA

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Music in this episode (in order of appearance):
- Start screen music from Goldeneye 007 by Grant Kirkhope


Tracks from the Goldeneye OST Remake by Brandon Wiebe
www.youtube.com/watch?v=TyspweHYBd4
- Menu Screen
- Frigate
- Archives
- Caverns
- End Credits

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Additional video footage in this episode:

Virtua Cop by YouTube User 'DAZZYVANDAM RETRO GAMING'
www.youtube.com/watch?v=bfVUKdjh1KY

Timesplitters 2 by YouTube User 'Aberukun'
www.youtube.com/watch?v=05qcFuDeR-o

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#Nintendo64 #Goldeneye #Goldeneye007