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Valkyria Chronicles - PlayStation 3
Pretty unique mechanics, the story is said to be really good (and political).
+Art/aesthetics
+Story
+Ease
Eternal Poison - PlayStation 2
Seems so atmospheric!
+Out of battle exploration
++Art/aesthetics
++Atmosphere
+Story
Growlanser: Heritage of War - PlayStation 2
Arc the Lad II - PlayStation
Also present on the Arc the Lad Collection on PS. I'm interested because it has things other than battle like Shining Force series does. Also, it isn't point 'n clik, you walk with directionals and do actions using buttons, which is SO much better!
+Out of battle exploration
+Art/aesthetics
+Atmosphere
+Story
+Ease
Fire Emblem: Path of Radiance - GameCube
Another advanced FE. Direct predecessor to Radiant Dawn, with save-continuation support.
+Story
Final Fantasy Tactics: The War of the Lions - PlayStation Portable
Classic and acclaimed SRPG with FF theme, jobs and good story.
+Art/aesthetics
++Story
Growlanser: Wayfarer of Time - PlayStation Portable
Tactics Ogre: Let Us Cling Together - PlayStation Portable
Apparently, it has branching paths and a good story. Also, permadeath.
+Art/aesthetics
+Story
++Choices/branching paths
Ogre Battle 64: Person of Lordly Calibur - Nintendo 64
Good story with branching paths and multiple endings.
+Art/aesthetics
+Atmosphere
+Story
+Choices/branching paths
Kartia: The Word of Fate - PlayStation
SRPG with monster party members, by the creator of Shin Megami Tensei, with Yoshitaka Amano art and great story.
*Out of battle exploration
*Art/aesthetics
*Atmosphere
*Story
Arc The Lad: Twilight Of The Spirits - PlayStation 2

+Out of battle exploration
+Art/aesthetics
+Story
+Ease
Fire Emblem: Radiant Dawn - Nintendo Wii
An advanced title in the FE franchise. I take interest in the permadeaths and plot direction changes.
Arc the Lad - PlayStation
Short, you can move your character and move while not in battle.
+Out of battle exploration
+Art/aesthetics
+Ease
Phantom Brave - PlayStation 2
Treasure Hunter G - Super famicom and SNES
It plays like a normal RPG! And it has visible enemies (no random encounters)! Also: the cute prerendered graphics!
+Out of battle exploration
+Art/aesthetics
+Ease
Koudelka - PlayStation
Dark gritty survival horror JRPG
+Out of battle exploration
+Art/aesthetics
+Atmosphere
+Story
Bahamut Lagoon - Super famicom and SNES
A bit of overworld exploration and you can be gay.
+Out of battle exploration
+Art/aesthetics
+Atmosphere
+Story
+Being gay
Fire Emblem Fates - Nintendo 3DS
The most advanced FE so far. Also, you can be gay (male in Conquest).
Besides, it's Nintendo and that speaks for itself.
Besides, it's Nintendo and that speaks for itself.
+Art/aesthetics
+Being gay
Shining Force - Sega Genesis and Mega Drive
+Out of battle exploration
+Art/aesthetics
+Atmosphere
+Story
+Analog/d-pad direct input menuless control (Ease)
+Art/aesthetics
+Atmosphere
+Story
+Analog/d-pad direct input menuless control (Ease)
Shining Force II - Sega Genesis and Mega Drive
+Out of battle exploration
+Art/aesthetics
+Atmosphere
+Story
+Analog/d-pad direct input menuless control (Ease)
+Art/aesthetics
+Atmosphere
+Story
+Analog/d-pad direct input menuless control (Ease)
Dark Half - Super famicom and SNES
Play half the time with the hero and half the time with the villain.
Chaos Wars - PlayStation 2
Being a crossover, the story's probably bad, but I don't care much. The english dub is bad, but I read there's japanese voice options, so okay. It seems to have a unique, gridless, system.
Agarest: Generations of War - PlayStation 3
Record of Agarest War. It takes place over generations.
+Out of battle exploration
+Story
+Choices/branching paths
+Generational
The strategy/tactical role playing games that interest me (in the future when I decide to give them a chance).
My personal parameters:
*Out of battle exploration
*Art/aesthetics
*Atmosphere
*Story
*Choices/branching paths
*Being gay
*Analog/d-pad direct input menuless control (Ease)
*Generational (spans generations)
My personal parameters:
*Out of battle exploration
*Art/aesthetics
*Atmosphere
*Story
*Choices/branching paths
*Being gay
*Analog/d-pad direct input menuless control (Ease)
*Generational (spans generations)